Jump to content

Metroid Prime

From Wikipedia, the free encyclopedia
(Redirected from Sheegoth)

Metroid Prime
Samus Aran, the main character in Metroid Prime, is in a in a big, futuristic-looking powered suit with a helmet. There is a firearm on the right arm and large, bulky, and rounded shoulders, stands on an industrial-like corridor. Atop the image is the Nintendo GameCube logo, and the text "Only for" in the upper left corner. In the bottom of the image, the title "Metroid Prime" in front of an insignia with a stylized "S", the Official Nintendo Seal of Quality, Nintendo's logo, and ESRB's rating of "T".
North American and PAL region box art
Developer(s)Retro Studios
Publisher(s)Nintendo
Director(s)Mark Pacini
Producer(s)
Programmer(s)Mark Johnston
Artist(s)
  • Todd Keller
Composer(s)
SeriesMetroid
Platform(s)
Release
November 17, 2002
  • GameCube
    • NA: November 18, 2002
    • JP: February 28, 2003
    • EU: March 21, 2003
    • AU: April 3, 2003
  • Wii
    • JP: February 19, 2009
Genre(s)Action-adventure
Mode(s)Single-player

Metroid Prime is a 2002 action-adventure game developed by Retro Studios and published by Nintendo for the GameCube. Metroid Prime is the fifth main Metroid game and the first to use 3D computer graphics and a first-person perspective. It was released in North America in November 2002, and in Japan and Europe the following year. Along with the Game Boy Advance game Metroid Fusion, Prime marked the return of the Metroid series after an eight-year hiatus following Super Metroid (1994).

Metroid Prime takes place between the original Metroid and Metroid II: Return of Samus.[1][2] Players control the bounty hunter Samus Aran as she battles the Space Pirates and their biological experiments on the planet Tallon IV. Metroid Prime was a collaboration between Retro in Austin, Texas, and Japanese Nintendo employees, including producers Shigeru Miyamoto and Kensuke Tanabe. Miyamoto suggested the project after visiting Retro's headquarters in 2000. Since exploration takes precedence over combat, Nintendo described the game as a "first-person adventure" rather than a first-person shooter.[3]

Metroid Prime sold more than 2.8 million copies worldwide. It won a number of Game of the Year awards and is regarded by many as one of the greatest video games ever made, remaining one of the highest-rated games on Metacritic.[4]

Metroid Prime was followed by Metroid Prime 2: Echoes (2004) and Metroid Prime 3: Corruption (2007), with Metroid Prime 4: Beyond scheduled for 2025. In 2009, an enhanced version of Metroid Prime was released for the Wii in Japan and as part of the Metroid Prime: Trilogy compilation internationally. A remastered version was released on the Nintendo Switch in 2023.

Gameplay

[edit]
View of volcanic caverns; an enemy with a jetpack shoots a green ray at the player, whose weapon (a large cannon) is visible in the corner of the screen. The image is a simulation of the heads-up display of a combat suit's helmet, with a crosshair drawn onto the enemy's location and two-dimensional icons relaying game information around the edge of the frame.
Samus in battle with a Flying Pirate. The player character is controlled from a first-person perspective.

Metroid Prime is an action-adventure game in which players control protagonist Samus Aran from a first-person perspective, unlike previous games in the Metroid series,[5][6] with third-person elements used for Morph Ball mode.[5] The gameplay involves solving puzzles to reveal secrets, platform jumping, and shooting foes with the help of a "lock-on" mechanism that allows circle strafing while staying aimed at the enemy.[5][6]

Samus must travel through the world of Tallon IV searching for twelve Chozo Artifacts that will open the path to the Phazon meteor impact crater, while collecting power-ups that let her reach new areas. The Varia Suit, for example, protects Samus' armor against high temperatures, allowing her to enter volcanic regions. Some items are obtained after boss fights. Items must be collected in a specific order; for example, players cannot access certain areas until they find a certain Beam to open doors, or discover new ordnance with which to beat bosses.[7][8] Players are incentivized to explore to find upgrades that increase Samus' maximum ammunition and health.[9]

The heads-up display, which simulates the inside of Samus' helmet, features a radar display, a map, ammunition for missiles, a health meter, a danger meter for negotiating hazardous landscape or materials, and a health bar and name display for bosses. The display can be altered by exchanging visors; one uses thermal imaging, another has x-ray vision, and another features a scanner that searches for enemy weaknesses and interfaces with mechanisms such as force fields and elevators.[7] The game introduces a hint system that provides the player with clues about ways to progress through the game.[10]

Players can gain two features by connecting Prime with Metroid Fusion using a GameCube – Game Boy Advance link cable: cosmetic use of the Fusion Suit that Samus wears in Fusion and the ability to play the original Metroid game.[7][11]

Items

[edit]
A metallic ball stands in a futuristic corridor, with sparks of electricity in the background. Atop the image is a bar and a number indicating the health of the player, and three round icons indicating the remaining bombs.
While Samus is in Morph Ball form, the view changes to a third-person view.

Throughout the game, players must find and collect items that improve Samus' arsenal and suit, including weapons, armor upgrades for Samus' Power Suit and items that grant abilities—including the Morph Ball, which allows Samus to compress herself into a ball in order to roll into narrow passages and drop energy bombs, and the Grapple Beam, which works by latching onto special hooks called grapple nodes, allowing Samus to swing across gaps. Unlike those in earlier games in the series, the beam weapons in Metroid Prime have no stacking ability, in which the traits of each beam merge. Instead, the player must cycle the four beam weapons; there are charge combos with radically different effects for each. Other upgrades include boots that allow Samus to double-jump and a Spider Ball upgrade that allows her to climb magnetic rails.[7]

Items from previous Metroid games appear with altered functions. Art galleries and different endings are unlockable if the player collects a high percentage of items and Scan Visor logs. Prime is one of the first Metroid games to address the reason Samus does not start with power-ups acquired in previous games; she begins the game with some upgrades, including the Varia Suit, Missiles and Grapple Beam, but they are lost during an explosion on the Space Pirate frigate Orpheon.[12] The producers stated that starting with some power-ups was a way to give the player "different things to do" and to learn the functions of these items before settling into the core gameplay.[13]

Plot

[edit]

Setting

[edit]

Retro Studios wrote an extensive storyline for Metroid Prime,[14] which was considered a major difference from previous Metroid games. Short cutscenes appear before important battles, and a scanner in the heads-up display extracts backstory-related information from objects.[6] The Prime trilogy is set between the events of Metroid and Metroid II.[1][2]

The game takes place on the planet Tallon IV, formerly inhabited by the Chozo race.[15] Five decades ago, the Chozo race fell after a meteor impacted on Tallon IV. The meteor contaminated the planet with a corruptive, mutagenic substance that the Space Pirates later named Phazon,[15][16] and also brought with it a creature known to the Chozo as "The Worm".[17] A large containment field emitter of the Artifact Temple in the Tallon Overworld area was built as a seal to the meteor's energies and influence within the crater where it landed,[18] which the Space Pirates attempt to disable or bypass in order to gain better access to extract the Phazon.[19] The containment field is controlled by twelve Chozo artifacts that are scattered around the planet.[7][20]

Story

[edit]

Samus Aran intercepts a distress signal from the Space Pirate frigate Orpheon, whose crew have been slaughtered by the Pirates' own genetically modified, experimental subjects, using a mysterious radioactive substance called Phazon. At the ship's core, she battles with the Parasite Queen, a giant version of the tiny parasites aboard the ship. The Parasite Queen is defeated and falls into the ship's reactor core, initiating the destruction of the ship. While Samus is escaping from the frigate, she encounters a cybernetic version of Ridley called Meta Ridley, who also escapes. During her escape, an explosion damages Samus' suit, causing some of her abilities to malfunction. Samus escapes the frigate and chases Ridley in her gunship towards the nearby planet Tallon IV.[21][22]

After landing in the Tallon Overworld, Samus explores nearby areas of Tallon IV and discovers ruins of an ancient Chozo settlement. As she explores the ruins, she learns that the Chozo on the planet had been killed off by the Phazon infesting the planet, which originated from a meteor that impacted on the planet many years ago. After regaining her lost abilities in the ruins, as well as defeating a mutated plant creature that was poisoning the local water supply, Samus finds her way to the Magmoor Caverns, a series of magma-filled tunnels, which are used by the Space Pirates as a source of geothermal power. Following the tunnels, Samus travels to the Phendrana Drifts, a cold, mountainous region which is home to another ancient Chozo ruin and a Space Pirate research laboratory used to study the Metroids. After obtaining new abilities, Samus explores the wreckage of the crashed Orpheon and then infiltrates the Phazon Mines, where she learns the outcome of the Phazon experimentation project, including the Metroid Prime, a creature that had come to Tallon IV with the meteor. Advancing deeper into the mines, Samus fights her way through the Phazon-enhanced Space Pirates and obtains the Phazon Suit after defeating the monstrous Omega Pirate.[21][22]

At some point, Samus discovers the Artifact Temple that the Chozo built to contain the Metroid Prime and to stop the Phazon from spreading over the planet. To gain access to the meteor's Impact Crater, Samus must collect and unite the twelve Chozo artifacts. As Samus returns to the temple with the artifacts, Meta Ridley appears and attacks her. Samus defeats Ridley and enters the Impact Crater, where she finds the Metroid Prime. After she defeats it, the Metroid Prime absorbs Samus' Phazon Suit and explodes. Samus escapes the collapsing crater and leaves Tallon IV in her ship.[21][22]

If the player completes the game with all of the items obtained, Metroid Prime reconstructs itself into a body resembling Samus.[23]

Development

[edit]
A series of drawings of a cave complex filled with root-like structures. On the upper right corner are drawings of larva-like creatures.
Concept artwork of the Impact Crater

According to producer Shigeru Miyamoto, Nintendo did not develop a Metroid game for the Nintendo 64 as the company "couldn't come out with any concrete ideas".[24] Metroid co-creator Yoshio Sakamoto said he could not imagine how the Nintendo 64 controller could be used to control Samus. Nintendo approached another company to make Metroid for Nintendo 64, but the offer was declined, supposedly because the developers thought they could not equal Super Metroid.[25]

Metroid Prime was a collaboration between Nintendo EAD and R&D1 and the American company Retro Studios. Retro was created in 1998 by an alliance between Nintendo and Iguana Entertainment founder Jeff Spangenberg. The studio would create games for the forthcoming GameCube targeted at a mature demographic.[26] After establishing its offices in Austin, Texas in 1999, Retro worked on four GameCube projects. When Miyamoto visited Retro in 2000, he suggested a new Metroid game after seeing their prototype first-person shooter engine.[27] In 2000 and early 2001, four games in development at Retro were canceled,[28] including an RPG, Raven Blade, leaving Prime the only game in development.[29] During the last nine months of development, Retro's staff worked 80- to 100-hour weeks to reach Nintendo's deadline.[27] According to senior artist James Dargie, it took them almost six months to do the first level that Nintendo approved, and then they had less than a year to do the rest of the game.[30] Concept artist Android Jones, a lifelong fan of the series whose work included Samus's Varia Suit and most of the art in the Scan Visor, would sleep in the office and resume working when he woke up.[31]

We didn't want to make just another first person shooter. ... Making a first person shooter would have been a cheap and easy way to go. But making sure the themes and concepts in Metroid were kept was something that we wanted to do. And translating those things into 3D was a real challenge. For example, translating the morph ball was one of the hardest things to do.

—Michael Kelbaugh, Retro Studios president since 2003[32]

Nintendo created the music, Retro handled art and engineering, and both teams worked on the overall design.[33] The Japanese crew, which included producers Miyamoto, Kensuke Tanabe, Kenji Miki, and designer and Metroid co-creator Sakamoto, communicated with Retro through e-mails, telephone conferences and personal gatherings. The game was planned to use a third-person perspective, but after Miyamoto intervened this was changed to first-person perspective and almost everything already developed was scrapped. The change was prompted by camera problems experienced by Rare, which was developing the Nintendo 64 game Jet Force Gemini. According to director Mark Pacini, Miyamoto believed that "shooting in third person was not very intuitive"; Pacini also said that exploration is easier using first-person.[32] Pacini said that after picking that perspective, the crew decided not to make a traditional first-person shooter, instead they had to break down the stereotypes of what a first-person game is and make a fun Metroid game.[33]

Pacini said that Retro tried to design the game so that the only difficult parts would be boss battles and players would not be afraid to explore because "the challenge of the game was finding your way around".[34] Senior designer Mike Wikan said that the focus on exploration led the team to spend time making the platform jumping "approachable to the player", and to ensure the gameplay had "shooting [as] a very important, though secondary, consideration".[35] Retro developed the storyline under the supervision of Yoshio Sakamoto, who verified that the ideas were consistent with the earlier games.[14] The developers intended that Kraid, a boss from Metroid and Super Metroid, would appear in Metroid Prime, and designer Gene Kohler modeled and skinned him for that purpose, but he was cut for time reasons.[36] The team considered implementing the Speed Booster power-up from Super Metroid but concluded it would not work well because of the first-person perspective and the limitations imposed by the scale of game's environment.[35]

The first public appearance of the game was a ten-second video at Space World 2000.[37] In November of the same year, Retro Studios confirmed its involvement with the game in the "job application" part of its website.[38] In February 2001, the game was confirmed by Nintendo, which also announced that because of its emphasis on exploration and despite the first-person perspective, Metroid Prime would be a first-person adventure rather than a first-person shooter.[3] The game was showcased at E3 2001 in May, with its title confirmed as Metroid Prime.[39]

Audio

[edit]

Kenji Yamamoto, assisted by Kouichi Kyuma, composed the music for Prime.[40] The soundtrack contains arrangements of tracks from previous games in the series because Yamamoto wanted to satisfy old Metroid fans.[41] The initial Tallon Overworld theme is a reinterpretation of Metroid's Brinstar theme, the music heard in Magmoor Caverns is a new version of the music from Super Metroid's Lower Norfair area, and the music heard during the fight with Meta Ridley is a fast-paced reimagining of the Ridley boss music first featured in Super Metroid, which has reappeared in most Metroid games since. Early in development, English electronic duo Autechre were reportedly asked by Retro Studios to compose the soundtrack, but were intercepted by Nintendo.[42] Tommy Tallarico Studios initially provided sound effects,[43] but Miyamoto deemed them not good enough for an extended presentation at Space World 2001.[44] The game supports Dolby Pro Logic II setups and can be played in surround sound.[12] A soundtrack album, Metroid Prime & Fusion Original Soundtracks, was published by Scitron on June 18, 2003.[45]

Release

[edit]

Metroid Prime was released for the GameCube in North America on November 18, 2002. In 2003, the game arrived in Japan on February 28, and Europe on March 21.[46][47][48][49] In 2004, Nintendo released a Metroid Prime GameCube bundle, including a second disc featuring a trailer and a demo for Metroid Prime 2: Echoes, a timeline of Metroid games, and an art gallery.[50][51]

Metroid Prime was re-released in Japan in 2009 for the Wii as part of the New Play Control! series. It has improved controls that use the Wii Remote's pointing functionality, bonus content and the ability to take screenshots of gameplay.[52] In other countries, this version was released in the Wii compilation Metroid Prime: Trilogy.[53] The compilation became available for download from the Wii U's Nintendo eShop in January 2015.[54][55]

Metroid Prime Remastered

[edit]
Metroid Prime
Remastered
Developer(s)Retro Studios[a]
Publisher(s)Nintendo
Director(s)Dylan Jobe
Producer(s)
Programmer(s)
  • Ryan Cornelius
  • Bharathwaj Nandakumar
Artist(s)
  • Jhony Ljungstedt
  • Joseph Harford
  • Chad Newhouse
Platform(s)Nintendo Switch
Release
  • WW: February 9, 2023

Metroid Prime Remastered, a high-definition remaster for the Nintendo Switch,[57] was released digitally on February 9, 2023, with a physical release on February 22 in North America and March 3 in Europe and Japan.[58][59] The remaster was developed by Retro Studios with assistance from developers including Iron Galaxy Studios.[60] It features new visuals, updated control schemes (including an option for dual-stick controls) and unlockable art.[61]

Metroid Prime Remastered was acclaimed.[62] Samuel Claiborn of IGN described it as "a perfect example of how to both honor a lauded classic and bring it up to code".[63] It was criticized for not crediting the developers of previous versions of Metroid Prime by name, instead crediting them as "original Nintendo GameCube and Wii version development staff".[64][65] As of March 2023, Metroid Prime Remastered had sold 1.09 million copies.[66]

Reception

[edit]

Metroid Prime became one of the best-selling games on the GameCube. It was the second-best-selling game of November 2002 in North America, behind Grand Theft Auto: Vice City;[81] 250,000 units were sold in the first week of its release.[82] As of July 2006, the game had sold more than 1.49 million copies in the U.S. alone,[83] and had earned more than US$50 million.[84] It was also the eighth-bestselling GameCube game in Australia.[85] More than 78,000 copies were sold in Japan,[86] and Nintendo added the game to its Player's Choice line in the PAL region.[87] It sold 2.84 million copies worldwide[88] and was the best-selling Metroid game until Metroid Dread (2021).[89]

Metroid Prime received "universal acclaim", according to Metacritic.[4] Electronic Gaming Monthly awarded it a perfect score.[69] It won numerous Game of the Year awards and was praised for its detailed graphics, special effects, varied environments,[90] moody soundtrack and sound effects,[6] level design,[91] immersive atmosphere[5] and innovative gameplay centered on exploration in contrast with action games such as Halo,[92] while staying faithful to the Metroid formula.[93] Criticisms included the unusual control scheme, lack of focus on the story, and repetitive backtracking. Game Informer considered the control scheme awkward,[70] Entertainment Weekly compared the game to a "1990s arcade game, filled with over the top battle sequences, spectacular visual effects—and a pretty weak plot",[94] and GamePro wrote that inexperienced players "might find it exhausting to keep revisiting the same old places over and over and over".[95] In 2004, the video game countdown show Filter said Metroid Prime had the best graphics of all time.[96]

During the 6th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences awarded Metroid Prime with "Console First-Person Action Game of the Year"; it also received nominations for "Game of the Year", "Console Game of the Year", "Outstanding Innovation in Console Gaming", and outstanding achievement in "Art Direction", "Game Design", "Gameplay Engineering", "Original Music Composition", "Sound Design", and "Visual Engineering". It was the most nominated game at the awards ceremony.[97]

Metroid Prime appeared on several lists of best games; it was ranked 23rd in IGN's Top 100,[98] 29th in a 100-game list chosen by GameFAQs users,[99] 18th in Official Nintendo Magazine's 2009 list of greatest Nintendo games[100] and 10th in Nintendo Power's "Top 200 Nintendo Games Ever".[101] IGN named Metroid Prime the best GameCube game,[102] while GameSpy ranked it third in a similar list, behind The Legend of Zelda: The Wind Waker and Resident Evil 4.[103] Nintendo Power also ranked Metroid Prime as the sixth-best game of the 2000s.[104] Wired ranked the game 10th in its list of "The 15 Most Influential Games of the Decade" for popularizing "exploration, puzzle-solving, platforming and story" among first-person shooters, saying that the game was "breaking the genre free from the clutches of Doom". Wired's writer continued that Metroid Prime took a massive stride forward for first-person games.[105] Metroid Prime also became popular among players for speedrunning; specialized communities were formed to share these speed runs.[106]

Legacy

[edit]

Metroid Prime was followed by Metroid Prime 2: Echoes (2004) on the GameCube[107] and Metroid Prime 3: Corruption (2007) on the Wii.[108] The first two games were re-released on Wii as part of the New Play Control! series in Japan, and as part of the Wii compilation Metroid Prime: Trilogy (2009).[109][110][111] A pinball game, Metroid Prime Pinball (2005),[112] and the action spin-offs Metroid Prime Hunters (2006)[113] were released for the handheld Nintendo DS console, and Metroid Prime: Federation Force (2016) for the Nintendo 3DS.[114] Metroid Prime 4: Beyond is planned for release in 2025 for the Nintendo Switch.[115]

Characters and stages from Metroid Prime have frequently appeared in other Nintendo games such as the Super Smash Bros series, in which the Frigate Orpheon is a playable stage, with the Parasite Queen in the background and music from Metroid Prime.[116][117] Metroid Prime's gameplay and HUD have influenced other first-person shooters such as Geist[118] and Star Wars: Republic Commando.[119] A demo of a 2D fangame version of Metroid Prime was released in April 2021.[120] The development was forced to end by that August.[121]

Notes

[edit]
  1. ^ Additional work by Iron Galaxy Studios, Airship Images Limited, Atomhawk Design, CGBot, Gamesim Inc, Liquid Development, Original Force LTD, Shanghai Mineloader Digital Technology, and Zombot Studio.[56]

References

[edit]
  1. ^ a b "History". Metroid Zero Mission Official Site (Japanese version). Archived from the original on September 27, 2007. Retrieved October 1, 2007.
  2. ^ a b McLaughlin, Rus (August 24, 2007). "IGN Presents The History of Metroid". IGN. Archived from the original on April 7, 2014. Retrieved February 17, 2008.
  3. ^ a b IGN Staff (February 23, 2001). "Metroid a First Person Adventure?". IGN. Archived from the original on November 2, 2012. Retrieved July 25, 2011.
  4. ^ a b c "Metroid Prime reviews". Metacritic. Archived from the original on November 21, 2010. Retrieved September 8, 2006.
  5. ^ a b c d e Kasavin, Greg (November 15, 2002). "Metroid Prime review". GameSpot. Archived from the original on March 26, 2014. Retrieved January 19, 2014.
  6. ^ a b c d e Mirabella III, Fran (November 11, 2002). "Metroid Prime review". IGN. Archived from the original on December 7, 2012. Retrieved September 8, 2006.
  7. ^ a b c d e Metroid Prime Instruction Booklet (PDF). Nintendo of America. 2002. Archived (PDF) from the original on July 1, 2015. Retrieved August 10, 2012.
  8. ^ Mirabella III, Fran (March 26, 2012). "Metroid Prime Guide/Power Suit Upgrades". IGN. News Corporation. Archived from the original on August 18, 2012. Retrieved August 10, 2012.
  9. ^ Harris, John (September 26, 2007). "Game Design Essentials: 20 Open World Games". Gamasutra. Archived from the original on October 25, 2012. Retrieved August 10, 2012.
  10. ^ Mirabella III, Fran (March 26, 2012). "Metroid Prime Guide/Basics". IGN. News Corporation. Archived from the original on August 18, 2012. Retrieved August 10, 2012.
  11. ^ Varanini, Giancarlo (October 25, 2002). "Metroid Prime, Fusion connection revealed". GameSpot. Archived from the original on March 26, 2014. Retrieved April 10, 2007.
  12. ^ a b c Williams, Bryan (November 19, 2002). "Metroid Prime review". GameSpy. Archived from the original on February 25, 2007. Retrieved January 21, 2007.
  13. ^ Totilo, Steven (September 26, 2007). "Retro Studios Answers The Dreaded "Metroid Dread" Question — And Other "Prime" Exclusives". MTV. Archived from the original on May 11, 2013. Retrieved March 19, 2008.
  14. ^ a b "Exclusive: Metroid designer Yoshio Sakamoto speaks!". ComputerAndVideoGames.com. September 1, 2003. Archived from the original on June 30, 2012. Retrieved July 1, 2009.
  15. ^ a b Retro Studios (August 27, 2007). Metroid Prime 3: Corruption (Wii). Nintendo. Level/area: GFS Valhalla - Stairwell. Logbook - "Tallon IV Incident": Planet Tallon IV, formerly a Chozo colony, was struck by a stellar object 50 years ago. The object was later determined to contain large quantities of Phazon. The Chozo were able to stave off the spread of Phazon, at the cost of many Chozo lives. The survivors abandoned the planet, fleeing to an unknown location. Decades later, Hunter Samus Aran responded to a distress call in the sector and discovered a Space Pirate Phazon mining station there. Aran eliminated both the pirate and Phazon threat from the planet, though not without cost.
  16. ^ Retro Studios (November 17, 2002). Metroid Prime (GameCube). Level/area: Chozo Ruins - Watery Hall. Chozo Lore - "Meteor Strike": A meteor came, casting a dark shadow of debris over the land with the violence of its impact. Though we perceived this from beyond space and time, it was but a curiosity: a brief flare in the universe. But the meteor brought with it corruption. A Great Poison burst forth into the land, clawing at life with such violence that we were ripped from our peaceful state and find ourselves wandering as shadows of the mortal forms we left behind, searching for why we are here.
  17. ^ Retro Studios (November 17, 2002). Metroid Prime (GameCube). Level/area: Chozo Ruins - Crossway. Chozo Lore - "Worm": The prophecies tell of the coming of the Worm. Born from parasites, nurtured in a poisoned womb, the Worm grows, devouring from within, until the world begins to rot. The words of the seers have come to pass, for there, in the depths of the world, the ravenous Worm lurks and feeds. From the stars it came, blighting Tallon with its Great Poison.
  18. ^ Retro Studios (November 17, 2002). Metroid Prime (GameCube). Level/area: Tallon Overworld - Artifact Temple. Chozo Lore - "Contain": And so, before it is too late, we now make our last stand. We have begun to build a temple to contain this darkness: at its heart we will place a Cipher, a mystical lock powered by twelve Artifacts and filled with as much power as we Chozo can harness in our ethereal states. Even when we are done, it may be too late.
  19. ^ Retro Studios (November 17, 2002). Metroid Prime (GameCube). Level/area: Tallon Overworld - Temple Security Station. Pirate Data - "Artifact Site": Field team reports are in on an aged structure of alien design built on the surface of Tallon IV. Studies show this structure projects a containment field. This field bars access to a prime source of energy within a deep crater. Science Team believes the field is powered by a number of strange Chozo Artifacts. We have found some of these relics and studies on them have begun. As this field could hinder future energy production operations on Tallon IV, we must dismantle it as soon as possible. If this means the destruction of the Chozo Artifacts, it will be done.
  20. ^ Retro Studios (November 17, 2002). Metroid Prime (GameCube). Level/area: Tallon Overworld - Artifact Temple. Chozo Lore - "Binding": The congregation of Artifacts that hold the Great Poison at bay still hold strong. Fearful of the potential within the Artifact Temple, the invaders known as Space Pirates tried to destroy it, only to fail in every attempt. We scattered the Artifacts across the planet for their protection, and only a few have fallen into invader hands. Failing to understand them, they now seek to unmake them. Again, they fail. They are right to fear these things. Great power sleeps inside them. Prophecy calls for their union, come the day that the unholy Worm is met by the great Defender. We can only hope the Artifacts are not destroyed by the invader, for then all will be lost. So, we do what we can to preserve the Artifacts, and to guide the Newborn to them.
  21. ^ a b c Michael, Bobby (June 29, 2003). "Metroid Prime Walkthrough". GameSpot. CBS Interactive. Archived from the original on October 8, 2015. Retrieved October 21, 2015.
  22. ^ a b c Retro Studios (November 17, 2002). Metroid Prime (GameCube). Nintendo.
  23. ^ Retro Studios (November 17, 2002). Metroid Prime (GameCube). Nintendo. Scene: Ending (100% items collected).
  24. ^ "Metroid Prime Roundtable QA". IGN. November 15, 2002. Archived from the original on December 12, 2012. Retrieved February 20, 2008.
  25. ^ "Yoshio Sakamoto discusses Metroid 64, Metroid Dread and the 3DS". GamesTM. No. 100. Imagine Publishing. August 2010.
  26. ^ Varney, Allen (April 6, 2006). "Metroid Primed". The Escapist. Archived from the original on September 16, 2007. Retrieved September 16, 2007.
  27. ^ a b Casamassina, Matt (August 28, 2009). "A Space Bounty Hunter in Texas". IGN. Archived from the original on September 28, 2012. Retrieved April 28, 2010.
  28. ^ Wade, Kenneth Kyle (December 17, 2004). "A Retrospective: The Story of Retro Studios". N-sider. Archived from the original on January 8, 2009. Retrieved July 19, 2007.
  29. ^ IGN Staff (July 19, 2001). "Raven Blade Killed, Retro Lays off 26". IGN. Archived from the original on September 30, 2012. Retrieved December 25, 2010.
  30. ^ Hester, Blake (May 29, 2018). "The rocky story of Retro Studios before Metroid Prime". Polygon. Archived from the original on December 9, 2018. Retrieved May 29, 2019.
  31. ^ Murphy, L.D. (November 18, 2022). "The Story Of Retro Studios' Secret Weapon In The Development Of Metroid Prime". www.timeextension.com. Archived from the original on December 1, 2022. Retrieved December 1, 2022.
  32. ^ a b Kumar, Mathew; Leigh Alexander (November 27, 2007). "MIGS 2007: Retro Studios On The Journey Of Metroid Prime". Gamasutra. Archived from the original on November 29, 2007. Retrieved December 3, 2007.
  33. ^ a b Padilla, Raymond (November 12, 2002). "The Road to Metroid Prime". GameSpy. Archived from the original on December 17, 2004. Retrieved October 5, 2012.
  34. ^ "INTERVIEW: Retro Studios". Edge. December 26, 2007. Archived from the original on April 26, 2012. Retrieved January 27, 2008.
  35. ^ a b Totilo, Stephen (September 21, 2009). "Metroid Prime Team Discusses Their Decade Of Samus, Ponders Series' Future". Kotaku. Archived from the original on November 6, 2010. Retrieved March 23, 2011.
  36. ^ Wade, Kenneth Kyle (June 12, 2004). "Team Metroid Prime". N-sider. Archived from the original on October 3, 2012. Retrieved March 18, 2011.
  37. ^ "Metroid Prime development". N-sider. Archived from the original on February 28, 2008. Retrieved February 20, 2008.
  38. ^ IGN Staff (November 21, 2000). "Retro Inadvertently Confirms Metroid". IGN. Archived from the original on November 2, 2012. Retrieved July 25, 2011.
  39. ^ Fielder, Joe (May 17, 2001). "E3 2001: First look at Metroid Prime". GameSpot. Archived from the original on July 7, 2017. Retrieved July 25, 2011.
  40. ^ Retro Studios (November 17, 2002). Metroid Prime (GameCube). Nintendo of America. Scene: Staff credits. MUSIC: Kenji Yamamoto / MUSIC (ASSISTANT): Kouichi Kyuma
  41. ^ "Interview with Metroid Prime 3: Corruption Sound Team at Retro Studios and Composer Kenji Yamamoto". Music4Games. October 5, 2007. Archived from the original on January 11, 2008. Retrieved January 27, 2008.
  42. ^ "Autechre were supposed to score Nintendo's Metroid Prime, says Sean Booth". Mixmag. Archived from the original on August 17, 2024. Retrieved May 22, 2024.
  43. ^ Tallarico, Tommy. "Metroid Prime". Archived from the original on April 15, 2015. Retrieved September 17, 2007.
  44. ^ IGN Staff (August 22, 2001). "Spaceworld 2001: Metroid Prime Progress Report". IGN. Archived from the original on November 9, 2012. Retrieved February 9, 2010.
  45. ^ "Metroid Prime & Fusion Original Soundtracks". Square Enix Music Online. Archived from the original on November 19, 2010. Retrieved October 10, 2015.
  46. ^ Get Primed! - IGN, October 31, 2002, archived from the original on November 19, 2021, retrieved November 19, 2021
  47. ^ "First-person games". October 21, 2002. Archived from the original on October 21, 2002. Retrieved November 19, 2021.
  48. ^ "Metroid Prime Related Games". GameSpot. CBS Interactive. Archived from the original on January 24, 2013. Retrieved November 13, 2012.
  49. ^ "Metroid Prime Release Date Revealed!". PALGN. January 28, 2003. Archived from the original on October 28, 2011. Retrieved August 9, 2009.
  50. ^ "Metroid Prime 2 demo bundled with GameCube". GameSpot. August 4, 2004. Archived from the original on May 20, 2014. Retrieved March 29, 2015.
  51. ^ "Metroid Prime Bundle Announced". GameSpy. August 4, 2004. Archived from the original on May 10, 2015. Retrieved March 29, 2016.
  52. ^ Harris, Craig (February 20, 2009). "New Play Control Metroid Prime Hands-on". IGN. Archived from the original on November 6, 2012. Retrieved October 2, 2008.
  53. ^ Harris, Craig (May 22, 2009). "Metroid Prime Trilogy Hands-on". IGN. Archived from the original on October 24, 2012. Retrieved May 22, 2009.
  54. ^ Phillips, Tom (January 14, 2015). "Mario Galaxy 2, Metroid Prime Trilogy headed to Wii U eShop". Eurogamer. Gamer Network. Archived from the original on January 20, 2015. Retrieved January 14, 2015.
  55. ^ Otero, Jose (January 14, 2015). "Super Mario Galaxy 2, Metroid Prime Trilogy Coming to Wii U". IGN. Ziff Davis. Archived from the original on July 9, 2021. Retrieved January 14, 2015.
  56. ^ Ronaghan, Neal. "Iron Galaxy Studios Assisted with Metroid Prime Remastered Development". NintendoWorldReport. Archived from the original on February 9, 2023. Retrieved February 9, 2023.
  57. ^ Bailey, Kat (February 8, 2023). "Metroid Prime: Switch Remaster Getting Shadow Drop on Nintendo eShop". IGN. Archived from the original on February 8, 2023. Retrieved February 8, 2023.
  58. ^ "Metroid Prime Remastered Rolled out in Latest Nintendo Direct, Available Now for Nintendo Switch". Business Wire. February 8, 2023. Archived from the original on February 9, 2023. Retrieved February 8, 2023.
  59. ^ Romano, Sal (February 8, 2023). "Metroid Prime Remastered announced for Switch, now available". Gematsu. Archived from the original on February 9, 2023. Retrieved February 9, 2023.
  60. ^ Doolan, Liam (February 10, 2023). "Retro Studios Wasn't The Only Dev Working On Metroid Prime Remastered". Nintendo Life. Archived from the original on February 12, 2023. Retrieved February 12, 2023.
  61. ^ "Step back into the suit". Nintendo of Europe GmbH. Archived from the original on August 17, 2024. Retrieved February 17, 2023.
  62. ^ a b "Metroid Prime Remastered". Metacritic. Archived from the original on February 12, 2023. Retrieved February 15, 2023.
  63. ^ a b Claiborn, Samuel (February 17, 2023). "Metroid Prime Remastered Review". IGN. Archived from the original on February 22, 2023. Retrieved February 22, 2023.
  64. ^ Doolan, Liam (February 14, 2023). "Metroid Prime Engineer "Let Down" By Exclusion Of Original Credits In Remaster". Nintendo Life. Archived from the original on February 17, 2023. Retrieved February 17, 2023.
  65. ^ Jiang, Sisi (February 13, 2023). "Original Metroid Prime Dev Calls Remaster Credit Snub 'Shameful'". Kotaku. Archived from the original on February 17, 2023. Retrieved February 17, 2023.
  66. ^ "Financial Results Explanatory Material" (PDF). Nintendo. Archived (PDF) from the original on May 9, 2023. Retrieved May 9, 2023.
  67. ^ Marriott, Scott Alan. "Metroid Prime - Review". AllGame. Archived from the original on December 11, 2014. Retrieved March 21, 2017.
  68. ^ "Metroid Prime review". Edge. No. 115. November 15, 2002.
  69. ^ a b "Metroid Prime". Electronic Gaming Monthly. No. 162. January 2003. p. 184.
  70. ^ a b Reiner, Andrew (January 2003). "Metroid Prime review". Game Informer. No. 117. p. 98. Archived from the original on February 16, 2008.
  71. ^ "Best GameCube Game of 2002". IGN. January 17, 2003. Archived from the original on June 16, 2006. Retrieved March 27, 2007.
  72. ^ "2002 Overall Game of the Year". IGN. January 23, 2003. Archived from the original on June 19, 2015. Retrieved March 27, 2007.
  73. ^ "GameSpot's Best and Worst of 2002: Game of the Year". GameSpot. Archived from the original on February 7, 2003. Retrieved March 29, 2016.
  74. ^ "Game of the Year 2002". GameSpy. Archived from the original on May 25, 2011. Retrieved July 19, 2007.
  75. ^ "METROID PRIME TOPPLES GRAND THEFT AUTO: VICE CITY FOR ELECTRONIC GAMING MONTHLY'S "GAME OF THE YEAR AWARD"". Ziff Davis Media. March 5, 2003. Archived from the original on May 6, 2015. Retrieved July 19, 2009.
  76. ^ "Nintendo Power's Best of 2002". Nintendo Power. No. 167. April 2003.
  77. ^ "Awards boost for Nintendo". BBC. April 26, 2003. Archived from the original on January 24, 2009. Retrieved July 19, 2009.
  78. ^ "6th Annual Interactive Achievement Awards". Academy of Interactive Arts & Sciences. Archived from the original on October 23, 2010. Retrieved October 21, 2010.
  79. ^ "3rd Annual Game Developers Choice Awards". Game Developers Conference. Archived from the original on October 23, 2010. Retrieved July 19, 2009.
  80. ^ Dickerson, Jeff (December 10, 2002). "The 10 best video games of 2002". The Michigan Daily. Archived from the original on November 2, 2021. Retrieved November 2, 2021.
  81. ^ Calvert, Justin (December 17, 2002). "November video game sales". GameSpot. Archived from the original on September 22, 2013. Retrieved April 27, 2004.
  82. ^ "Metroid Sales Hit Quarter Million Mark" (Press release). Nintendo of America. November 27, 2002. Archived from the original on June 29, 2011. Retrieved July 5, 2010.
  83. ^ "US Platinum Videogame Chart". The Magic Box. Archived from the original on April 21, 2007. Retrieved August 13, 2005.
  84. ^ Campbell, Colin; Joe Keiser (July 29, 2006). "The Top 100 Games of the 21st Century: 39–30". Next-gen.biz. Archived from the original on January 16, 2013. Retrieved October 22, 2007.
  85. ^ "Australia's Choice". Vooks. October 16, 2006. Archived from the original on May 7, 2012. Retrieved March 30, 2007.
  86. ^ "GID 1215 - Metroid Prime - GCN - Garaph". Media Create. Archived from the original on August 1, 2013. Retrieved December 3, 2007.
  87. ^ "New titles added to Nintendo GameCube Players Choice Range" (Press release). Nintendo of Europe. October 3, 2003. Archived from the original on September 24, 2015. Retrieved March 30, 2007.
  88. ^ 2020CESAゲーム白書 (2020 CESA Games White Papers). Computer Entertainment Supplier's Association. 2020. p. 241. ISBN 978-4-902346-42-8.
  89. ^ Lane, Gavin (May 10, 2022). "It's Official, Metroid Dread Is The Best-Selling Game In The Metroid Series". Nintendo Life. Archived from the original on May 10, 2022. Retrieved December 19, 2022.
  90. ^ Castro, Juan (April 29, 2005). "The Top Ten Best-Looking GameCube Games". IGN. Archived from the original on September 26, 2012. Retrieved September 16, 2007.
  91. ^ Reed, Kristan (March 21, 2003). "Metroid Prime review". Eurogamer. Archived from the original on February 17, 2009. Retrieved October 3, 2007.
  92. ^ "Game Rankings review". GameRankings. Archived from the original on January 3, 2004. Retrieved March 27, 2007.
  93. ^ "Entertainment Gaming Monthly reviews". 1UP.com. Archived from the original on May 5, 2015. Retrieved February 24, 2007.
  94. ^ Keighley, Geoff (November 22, 2002). "Space Craft". Entertainment Weekly. Archived from the original on October 23, 2007. Retrieved October 14, 2007.
  95. ^ "Review: Metroid Prime". GamePro. November 15, 2002. Archived from the original on December 3, 2011. Retrieved October 15, 2007.
  96. ^ "Best Console Graphics". Filter. Season 3. Episode 9. May 13, 2004. G4.
  97. ^ "6th Annual Interactive Achievement Awards". Academy of Interactive Arts & Sciences. Archived from the original on February 5, 2005. Retrieved July 17, 2023.
  98. ^ "IGN's top 100 games of all time". IGN. Archived from the original on February 4, 2012. Retrieved October 28, 2006.
  99. ^ "10-Year Anniversary Contest — The 10 Best Games Ever". GameFAQs. Archived from the original on July 16, 2015. Retrieved October 4, 2006.
  100. ^ East, Tom (February 25, 2009). "100 Best Nintendo Games: Part 5". Official Nintendo Magazine. Future plc. Archived from the original on February 28, 2009. Retrieved September 9, 2022.
  101. ^ "NP Top 200". Nintendo Power. Vol. 200. February 2006. p. 63.
  102. ^ "The Top 25 GameCube Games of All Time". IGN. March 16, 2007. Archived from the original on August 30, 2012. Retrieved September 13, 2007.
  103. ^ "Top 25 GameCube Games of All-Time - #3: Metroid Prime". GameSpy. August 12, 2005. Archived from the original on October 12, 2007. Retrieved September 13, 2007.
  104. ^ "The Best of the Decade". Nintendo Power. No. 252. March 2010.
  105. ^ Kohler, Chris (December 24, 2009). "The 15 Most Influential Games of the Decade". Wired. Archived from the original on September 8, 2011. Retrieved September 10, 2011.
  106. ^ "Metroid Prime". Speed Demos Archive. January 1, 2003. Archived from the original on February 13, 2008. Retrieved February 20, 2008.
  107. ^ Casamassina, Matt (November 12, 2004). "Metroid Prime 2 Echoes Review". IGN. Archived from the original on June 27, 2024. Retrieved June 27, 2024.
  108. ^ Casamassina, Matt (August 27, 2007). "Metroid Prime 3: Corruption Review". IGN. Archived from the original on October 11, 2007. Retrieved June 27, 2024.
  109. ^ Tanaka, John (October 2, 2008). "First Look: Wii de Asobu Pikmin". IGN. Archived from the original on February 2, 2021. Retrieved June 27, 2024.
  110. ^ Casamassina, Matt (August 21, 2009). "Metroid Prime Trilogy Review". IGN. Archived from the original on January 28, 2021. Retrieved June 27, 2024.
  111. ^ Reed, Kristan (September 8, 2009). "Metroid Prime Trilogy". Eurogamer.net. Archived from the original on August 17, 2024. Retrieved June 27, 2024.
  112. ^ Kasavin, Greg (October 21, 2005). "Metroid Prime Pinball Review". GameSpot. Archived from the original on August 17, 2024. Retrieved June 27, 2024.
  113. ^ Colayco, Bob (March 23, 2006). "Metroid Prime Hunters review". GameSpot. Archived from the original on July 25, 2015. Retrieved March 29, 2016.
  114. ^ Otero, Jose (August 19, 2016). "Metroid Prime: Federation Force Review". IGN. Archived from the original on June 27, 2024. Retrieved June 27, 2024.
  115. ^ Nintendo of America (June 18, 2024). Nintendo Direct 6.18.2024 – Nintendo Switch. Archived from the original on July 12, 2024. Retrieved June 18, 2024 – via YouTube.
  116. ^ "Frigate Orpheon". Nintendo/HAL Laboratory. December 18, 2007. Archived from the original on December 19, 2007. Retrieved December 18, 2007.
  117. ^ "First Songs in My Music". Nintendo/HAL Laboratory. January 29, 2008. Archived from the original on March 16, 2008. Retrieved March 19, 2008.
  118. ^ "Gamespy Geist interview". GameSpy. August 15, 2005. Archived from the original on January 31, 2008. Retrieved October 21, 2007.
  119. ^ Colayco, Bob (February 25, 2005). "Star Wars: Republic Commando. Review". GameSpot. Archived from the original on November 4, 2013. Retrieved March 29, 2016.
  120. ^ Doolan, Liam (April 4, 2021). "Demo For Stunning Fan-Made 2D Metroid Prime Game Released". Nintendo Life. Hookshot Media. Archived from the original on December 29, 2022. Retrieved December 29, 2022.
  121. ^ Doolan, Liam (August 27, 2021). "The Fan-Made 2D Metroid Prime Game Has Been Forced To Shut Down". Nintendo Life. Hookshot Media. Archived from the original on December 29, 2022. Retrieved December 29, 2022.
[edit]